In any given battle it doesn't even cover 10% of a battlefield in hazards when I would have expected something closer to 40% or 50%. Also Promethean Doomsday OP is a bit of a letdown. This is just my own personal opinion but I think the devs have missed on opportunity to add Voidbringers to the list of enemies for the Extermination Squad hero ability. Allow laser and explosive weapon mods to be used on plasma weapons.Ĥ. You could also introduce special doctrines that make grenade tossing a free action and substantially increase the duration of fire hazards or add to the existing ones, since they are a bit lackluster.ģ. This will replace one of the mods but I think it can be rolled into the Emergency Shielding OP or moved to another tech. If we allow it to be equipped on any infantry, it will make the influence of this ST be felt even if you don't go very deep into it. Instead, I purpose that Purifiers lose their plasma grenade ability (they are good enough already) and instead make it a mod that we can move to the first Promethean tech. Rethink the first Promethean tech.This is the secret tech that is supposed to be all about battlefield hazards yet the only way to reliably spawn them is either through Purifiers or the lategame Pyrex Bombs mod. And clumping up your units is almost never a good idea.Ģ. The most it ever seems to do is soak up damage and if the AI just ignored it it would be utterly worthless. It does not currently have any concrete role in the game. Ideally, I would like it to have a bit more strategic variety, so here is my proposal:ġ. For this reason, most other races have little synergy with this particular secret tech, which is a shame. Some races like the Vanguard, Dvar and maybe Syndicate and Assembly are the ones that can do it. There is only a single powerful strategy that it enables - Purifier rush. Let me just say that I don't think that Promethean is a bad ST but it is unfortunately very inflexible.
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